MCW templates

= Maps =

MC2
= Weapons =

Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky horizontal recoil to the right.

Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky horizontal recoil to the right.

Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky horizontal recoil to the right.

Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky horizontal recoil to the right.

Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky horizontal recoil to the right.

Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky horizontal recoil to the right.