Template:Infobox/weapon/battlefield/doc

Usage
This template can be used for weapons and gadgets.

Basics

 * name:Name - In-game name if different from page name
 * image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use tags instead of the old  markup.

Unlocking

 * level:Rank or progression needed; "Default" or "Unlocked at start" where applicable - value
 * cost:In-game currency needed - value

User

 * faction:Faction - flag icon and faction abbreviation
 * kit:Kit or class - Icon image file (20 px in length) and kit name
 * slot:Inventory slot - in-game text

Weapon details

 * fire:Fire mode - Fully Automatic, "X"-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot
 * rof:Rate of fire - in-game value (rounds per minute/rpm)
 * acc:Accuracy - from game data or guide
 * speed:Weapon Speed
 * stability:Weapon stability

Ammunition

 * ammotype:Ammunition - Type of ammunition used
 * magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round
 * reserve:Spare ammunition - from game data
 * startammo:Starting ammunition - from game data
 * maxammo:Maximum ammunition - from game data
 * reload:Reload time (seconds) - partial, empty

Ammo details

 * damage:Damage - In-game text or from game data
 * mult:Damage multipliers - from game data
 * vel:Velocity - bullet projectile speed (m/s)
 * drop:Bullet drop speed - value in meters/second
 * supp:Suppression - Amount of suppression from a single round - value
 * hrestore:Health Restored - for healing items
 * arestore:Armor Repaired - for repair tools
 * hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.

Range

 * range:Range - in-game value (meters) or image file that should be 175 pixels in length or less
 * piccaption1:Caption (if necessary) to range graphic
 * maxrange:Maximum Range - Maximum distance before a projectile disappears
 * radius:Blast radius - meters

Recoil and spread

 * recoil:Recoil - in-game text or from game data
 * recoil1st: First shot recoil multiplier - The multiplier for the first shot
 * recoildec:Recoil decrease per second - from game data
 * spreadz: Spread when aimed - from game data
 * spreaduz: Spread when at hip - from game data
 * spreadinc: Spread increase per shot - from game data
 * spreaddec: Spread decrease per second - from game data
 * Inaccmove: Inaccuracy Movement Modifier - from game data & sources

Extras

 * feature(s):Special feature(s) not covered in other details - text
 * unlocks:Unlocks available for use with the weapon/gadget
 * dogtag: Relevant dog-tags as image files or gallery
 * hud:HUD Icon - internal link to image file
 * sound:Sound(s) - internal link to sound file
 * ani:Animation - video tab for animation clips (Youtube)
 * video:Video outlying the weapon from BF Wiki's Youtube Channel
 * vidcaption1:Caption (if necessary) to animation video
 * vidcaption2:Caption (if necessary) to YouTube video
 * source:Source of statistics - link to source info, unless from game data
 * footer:Any other necessary info